
Soph Cross
I'm a creative writer, narrative designer, and video game composer. Always excited to tackle new projects and push the boundaries of stories in games!
Check out my recent works below!
WRITING SAMPLES
"The music hall consumes everything. Shadowed, brimming with echoes. Robin's boots send low notes skittering off the vaulted ceiling as she makes for the stairwell, dipping in and out of long swathes of cold moonlight. In a way, she's always here."
ACCOMPANIED
SHORT STORY
"I forget things. All the time—basic things, like people's names—"
"Like what I even did that day..."
"That's—that's why I have to get up and leave all the time. I remember something I should've been doing..."
"And Rien, I—"
[Joan steps closer.]
"I feel like someone's watching me."
SUNSHINE GETAWAY
GAME SCRIPT
"In seconds, the world is fracturing apart. Threads snapped, fabric unraveled, seams ripped. You do not have time to stop it. Griffin's gasps ring in your ears. His blood burns on your skin.
Close your eyes."
RUST & REVELATION
INTERACTIVE FICTION
BIO

Narrative Design combines two of my greatest loves in life—storytelling and game design. The interplay between characters, mechanics, quests, cutscenes, and greater lore has always fascinated and enchanted me.
Through years of study, writing, and game-making at Webster University, I've garnered valuable skills in critical thinking, problem-solving, teamwork, adaptability, and attention to detail—not to mention all the diverse technical skills associated with game writing.
There is nothing I adore more than a good story.