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Green Mountains

Soph Cross

I'm a creative writer, narrative designer, and video game composer. Always excited to tackle new projects and push the boundaries of stories in games!

Check​ out my recent works below!

RECENT WORKS & EXPERIENCE

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SUNSHINE GETAWAY

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POPPY PLAYTIME

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RUST & REVELATION

Books
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WRITING SAMPLES

"The music hall consumes everything. Shadowed, brimming with echoes. Robin's boots send low notes skittering off the vaulted ceiling as she makes for the stairwell, dipping in and out of long swathes of cold moonlight. In a way, she's always here."

ACCOMPANIED
 SHORT STORY

"I forget things. All the time—basic things, like people's names—"
"Like what I even did that day..."

"That's—that's why I have to get up and leave all the time. I remember something I should've been doing..."

"And Rien, I—"

[Joan steps closer.]

"I feel like someone's watching me."

SUNSHINE GETAWAY

GAME SCRIPT

"In seconds, the world is fracturing apart. Threads snapped, fabric unraveled, seams ripped. You do not have time to stop it. Griffin's gasps ring in your ears. His blood burns on your skin.

Close your eyes."

RUST & REVELATION 
INTERACTIVE FICTION

In The Press

BIO

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Narrative Design combines two of my greatest loves in life—storytelling and game design. The interplay between characters, mechanics, quests, cutscenes, and greater lore has always fascinated and enchanted me.

Through years of study, writing, and game-making at Webster University, I've garnered valuable skills in critical thinking, problem-solving, teamwork, adaptability, and attention to detail—not to mention all the diverse technical skills associated with game writing.

There is nothing I adore more than a good story.

Bio

CONTACT

Let's work together!

Get in touch

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